Search Results for: Thirteen

CYBR 001508 The Heat Beneath Your Feet
The CyberSquad head to Dancing Water Springs to watch a super geyser!

CYBR 001507 The Kite-Flying Showdown
Digit takes on Hacker in a high-flying adventure to protect Big Dune beach!

CYBR 001506 A Fungus Among Us
Hacker steals a cybersite’s precious fungi, while a new critter steals his heart!

CYBR 001505 The Domino Dilemma
The CyberSquad investigates a noisy problem in Botsberg. Can they quiet things down?

CYBR 001504 Hacker’s Birthday Bash
Buzz plans the perfect birthday party for Hacker, but not so much for the environment.

CYBR 001503 A Berry Special Mother’s Day
Meet Matt's family and journey through Sportagonia for a Mother's Day to remember.

CYBR 001502 Cyberdillos in the Outfield
Something’s causing chaos in Dingerville & Inez must share her bedroom with her sister.

CYBR 001501 If You Can't Stand the Heat
It's too hot in Factoria. Can the CyberSquad help beat the heat and save the flower show?

CYBR 001403 Weather or Not, Part 1
A green haze is heating up Stellandia. Can the CyberSquad and Bernice find the source?

CYBR 001402 Trees, Please
Inez and her sister have very different ideas on how fix up their building’s courtyard.

CYBR 001110 Back to Canalia's Future
The kids and their friend Pearl must convince Canalia to save water to save the cybersite.

CYBR 000701 Gone With the Fog
Hacker nabs Gollywood's top three stylists to give him a new 'look' and in order to rescue them, our heroes must learn about dew point to make a dense fog.

CYBR 000201 Hugs & Witches
On Valentine's Day, the CyberSquad analyzes data to solve tricky puzzles and rescue Dr. Marbles & Lady Lovelace, who are trapped in a time machine.

CYBR 001203 Space Waste Odyssey Part 2
The CyberSquad discovers two massive trash patches that are headed right towards Control Central. With Motherboard down, they must rely on their quick problem-solving skills and help from citizen scientists to get to the bottom of the trash trouble and protect Control Central.

CYBR 001202 Space Waste Odyssey Part 1
The CyberSquad discovers two massive trash patches that are headed right towards Control Central. With Motherboard down, they must rely on their quick problem-solving skills and help from citizen scientists to get to the bottom of the trash trouble and protect Control Central.

CYBR 001106 Housewarming Party
The CyberSquad must cool down the Three Pigs’ house before their housewarming party.

CYBR 001104 Plantasaurus!
The CyberSquad tries to save a slumber party at Control Central using the power of plants.

CYBR 001103 A Murky Mystery in Mermaidos
The CyberSquad investigates why Mermaidos, an underwater cybersite, is heating up.

CYBR 001004 Parks and Recreation
Kids in Gollywood find an empty lot that can be turned into a park, but Hacker wants it for his new Gollywood Tower to corrupt Motherboard’s hard drive. The CyberSquad goes against him at a city council hearing.

CYBR 000802 Face-Off
The CyberSquad must analyze a sneaky ad campaign to decide if the cool new Cyberblades are truly the best choice to help Fluff’s team win the prestigious Penguia Cup.

CYBR 000801 The Hacker's Challenge
With the fate of Solaria at stake, the CyberSquad and their friends must invent quick and easy strategies to solve Hacker’s tricky number puzzles.

CYBR 000608 Perfect Score
Matt figures out that using numbers gives judges a fair way to judge contestants and pick a winner.

CYBR 000605 Step by Step
One step at a time, the kids calculate, measure and build their way across electric eel-infested waters to rescue Doctor Marbles – and Motherboard – from Hacker’s scheming devices.

CYBR 000407 The Case of the Missing Memory
Someone steals Motherboard's Memory Integrator and the team has to sort out what they know, don't know, and need to know to solve the mystery.

CYBR 000126 Out of Sync
The kids and Digit have to find the missing beat in the musical pattern that will help them save the Music of the Spheres.

CYBR 000113 Eureeka
The kids and Digit make 2-dimensional geometrical patterns rise up into 3-dimensional shapes to solve the mystery of Professor Archimedes' disappearance.

CYBR 000112 Of All the Luck
The CyberSquad goes to the Northern Frontier where they use logic and Venn diagrams to rescue the Lucky Charms.

CYBR 001105 A Reboot Eve to Remember
Hacker steals the energy source powering Bottawa's Reboot Eve celebration.

CYBR 000707 Spellbound
The CyberSquad must discover how to use a grid to communicate what a spell-breaking symbol looks like and save Pompadoria from Wicked’s everlasting rule.

CYBR 000706 The Deedle Beast
When the kids chart the bizarre behavior of a pet Deedle Beast, they uncover a bigger mystery than they bargained for.

CYBR 000602 When Penguins Fly
The CyberSquad uses estimation to stop Hacker from ruining the magical holiday where the penguins of Penguia take flight to deliver gifts across Cyberspace

CYBR 000312 Starlight Night
Hacker will put out the lights on Starlight Night unless the CyberSquad can spot an easy problem inside a hard one and use the answer from the first to solve the second.

CYBR 000116 Codename: Icky
The CyberSquad invents secret codes to send messages so Hacker can't figure out their plans to save Icky, the underwater cyber-slug.

CYBR 001211 A Camping Conundrum
Matt, Inez, Digit and Jackie are enjoying their camping trip in the wilderness until Digit's Power Pal 3000 -- a cooking-heating-entertainment center all in one -- shuts down.

CYBR 001201 Giving Thanks Day
It’s Giving Thanks Day in Cyberspace! But there’s a big problem—all the pristine produce in Cornucopia is sold out, including pumpkins for Jackie’s famous pumpkin pie. With only unwanted, dented, and bruised fruits and veggies left, can the CyberSquad pull off a successful holiday meal? Or is there more to food than meets the eye?

CYBR 001109 The Migration Situation
The CyberSquad recruits all of cyberspace to help locate missing rare birds.

CYBR 001108 A Renewable Hope
Hacker and the kids must work together to find fuel on Ekardia, an abandoned cybersite.

CYBR 000905 The Cyberchase Movie, Part 2
Hacker is drilling inside a nature preserve when he carelessly sets off a slime geyser, destroying many animals' habitats. Can the CyberSquad rescue the animals and stop Hacker before it's too late?

CYBR 000904 The Cyberchase Movie, Part 1
Hacker is drilling inside a nature preserve when he carelessly sets off a slime geyser, destroying many animals' habitats. Can the CyberSquad rescue the animals and stop Hacker before it's too late?

CYBR 000703 The X-Factor
One tiny, seemingly harmless act multiplied hundreds of times creates a huge problem in Perfectamundo, and CyberSquad must use that same power of multiplication to find a solution.

CYBR 000702 The Emperor Has Snow Clothes
When Hacker turns the Emperor of Penguia into an icy statue, the kids have to track a powerful storm so they can avoid it and save the Emperor from a frozen fate.

CYBR 000403 Penguin Tears
Our heroes become trapped in an icy cave in Cyberia and must use the angle-in-equals-angle-out bouncing rule to break out.

CYBR 000206 Mother's Day
Hacker tries to derail the train carrying the Madre Bonitas flowers in order to ruin Mother’s Day

CYBR 001305 Hacker's Bright Idea
The CyberSquad awaits the return of Kacy's Comet, but a glaring light in the sky blocks out all the stars.

CYBR 001302 The Great Outdoors
The CyberSquad investigates a mysterious creature that tramples over Crestwood Park, leaving visitors too scared to enter.

CYBR 001301 Duck Stop
The CyberSquad tags along as the Northern Frontier ducks migrate to Restoria, helping the flock avoid numerous hazards along the way.

CYBR 001212 Journey of a Thousand Food Miles
Jackie and Inez search everywhere for cherries so Digit can make his famous cherry supreme dessert for food critic Bone Appetit.

CYBR 001210 Composting in the Clutch
Hacker suctions up all the dirt in Dingerville Park just before The Dingerball Series -- a once-in-every-four-year championship -- leaving CyberSquad scrambling to refill the missing dirt before the big game.

CYBR 001207 Soil Turmoil
The CyberSquad shrink to the size of tiny insects to help their earthworm friend Hapo figure out what is damaging the soil beneath Serene Greens.

CYBR 001206 Water Woes
Buzz and Delete enlist the CyberSquad to figure out why the water supply at Mount Bear Fresh Water Spa has stopped flowing.

CYBR 001205 Missing Bats in Sensible Flats
Digit's cousin, Brigit, thinks a lack of bats is the reason the flowering cactus plants are not bearing any apple cactus fruit.

CYBR 001102 Creech's Creature Quandary
The CyberSquad discovers Tikiville's new bike path is splitting up animals’ habitats.

CYBR 001002 A Recipe For Chaos
The CyberSquad discovers a popular new restaurant in Castleblanca is serving unhealthy food and that Hacker is behind it all. To get Hacker to stop making his unhealthy food, Digit challenges him to a cook-off.

CYBR 000405 Measure for Measure
Hacker sickens Slider and his dad with magnetite and our heroes must use the right measuring tools to make the only antidote that can cure them before it's too late!

CYBR 000302 The Borg of the Ring
Hacker swipes the powerful Ring of Radopolis, and the Squad, with the help of their new friend Slider, use what they know about circles to get it back.

CYBR 001310 A Garden is Born
Judge Trudy's prized Prickly Peach Cacti go missing; Buzz and Delete build their own garden.

CYBR 001309 Traffic Trouble
The Dingerville Dragons search for an alternative way to get around traffic so they can get to the field to practice.

CYBR 001308 Living in Disharmony
Hacker's niece Harmony returns to the Northern Frontier with a new pet, Sparkletoes, which quickly outstays its welcome.

CYBR 001307 The Lilting Loons
The CyberSquad investigates after the Lilting Loons of Botsberg go missing and their pond is replaced by trash.

CYBR 001306 Buzz and the Tree
It's Arbor Day in Cyberspace, but Buzz is more interested in his video game than planting a tree, so Delete calls on the CyberSquad for help.

CYBR 001304 Sustainable by Design
The CyberSquad gets fashionable in Factoria! Jackie wins the chance of a lifetime to apprentice with the incomparable fashion designer Fabio DeZine. Jackie quickly learns, it takes more than just a pretty drawing to design something with real, sustaining impact.

CYBR 001303 Coral Grief
The CyberSquad and Digit try to find the source that is heating up the ocean waters and bleaching the coral reef.

CYBR 001209 Pursuit of the Prism of Power
The CyberSquad faces monsters, canyons, and cliffs as they pursue the Prism of Power, a vital piece of Motherboard's Operating System that Hacker has stolen.

CYBR 001208 Hacker Hugs a Tree
In an unlikely pairing, the CyberSquad helps Hacker stop a villain who is zapping trees.

CYBR 001204 A Garden Grows in Botlyn
The CyberSquad and their new friend Ren use their math skills to plant a garden for their Valentine’s Day party in an unlikely space. Meanwhile, Hacker receives an unexpected valentine of his own.

CYBR 001107 Invasion of the Funky Flower
After losing a flower contest, Hacker seeks revenge by unleashing an invasive species.

CYBR 001003 A Seedy Business
The citizens of Factoria are back to work, but their benefactor is Hacker, who serves them unhealthy meals. To get the Factorians out of Hacker’s clutches, the CyberSquad must show them how to grow their own food.

CYBR 001001 Fit To Be Heroes
The CyberSquad and their new friend Scanner go on a quest to build a new Encryptor Chip for Motherboard. With Hacker in hot pursuit, the kids must run, ski, canoe and climb their way to the end of the mission.

CYBR 000901 An Urchin Matter
There’s a mega mystery in Megabays – the once-healthy kelp in Big Bay is washing ashore. Is it nature at work, or is something – or someone – causing the underwater kelp forest’s collapse?

CYBR 000804 Hackerized
The mysterious Ledge transforms the folk in Sensible Flats to look and act like Hacker, and Inez must train to climb a cliff in under 3 minutes or be ‘Hackerized’ herself!

CYBR 000606 Team Spirit
Zeus pits Team Hacker against Team Motherboard in a race and the kids must use their practice scores to set up their team so they have a chance to win.

CYBR 000104 Snow Day to be Exact
The kids and Digit use estimation to save Solaria, a sunny vacation spot, from freezing over forever.

CYBR 001401 Clean-Up on Isle 8
Inez grapples with passing a beloved heirloom on; Delete asks the CyberSquad for help.

CYBR 000803 Peace, Love, and Hackerness
When Hacker destroys the Far Out Radio antenna to stop the rebooter bees’ favorite music, the team has to find and measure each piece so they can replace the antenna before Cyberspace shuts down.

CYBR 000704 Blowin' in the Wind
A cure for Motherboard might be hidden in the windiest spot in the Northern Frontier and the kids must figure out how to measure wind speed at different places in order to look for it.

CYBR 000504 EcoHaven Ooze
The CyberSquad must build a “Trojan Ducky” in order to sneak past Hacker and save EcoHaven, but first has to make a model of their invention to figure out how to get it to waddle.

CYBR 000503 Designing Mr. Perfect
Wicked turns Digit into a frog prince and, while making an invention to save him, the CyberSquad discovers that starting with a design helps ensure the invention will work.

CYBR 000212 The Guilty Party
The kids find the 'guilty party' by showing that different witnesses looking at the same objects from different points of view see them differently.

CYBR 000203 Harriet Hippo & The Mean Green
The kids make a potion for Motherboard using ingredients that call for different fractional amounts that have the same value.

CYBR 001005 Bottled Up
Radsters have turned Way Cool Arena into a bottle dump, and the skate park is next! The kids and Slider must find a way to get rid of the heaps of empties and reduce future waste while making sure Radsters stay healthy.

CYBR 000903 Trash Creep
Perfectamundo isn’t so perfect anymore – the trash is out of control! A giant garbage heap threatens to break through the cybersite’s dome, and the CyberSquad must become garbologists to reduce the rubbish.

CYBR 000607 Jimaya Jam
Trapped in the Pyramid of Jimaya, the kids must defeat three ghosts in a game they don’t know, but once they diagram the game moves, it becomes easier to map their plays and win.

CYBR 000301 Ecohaven CSE
The CyberSquad must find the thief who stole the mighty beast, Choocroca, using only one clue – the thief’s footprint.

CYBR 000125 A Battle of Equals
The CyberSquad uses balance scales to solve equations and put a stop to Hacker's latest scheme.

CYBR 001101 Watts of Halloween Trouble
The CyberSquad gets stuck in R-Fair City and must find ways to save energy to get home.

CYBR 000902 Going Solar
When the power mysteriously goes out at the new Radopolis skate park, the CyberSquad and Digit must find a way to turn it back on before a nighttime skateboarding extravaganza.

CYBR 000705 Father's Day
Using coded messages and a band of bad guys, Hacker sets out to ruin Father’s Day in Tikiville. Can our heroes crack the codes in time to stop him?

CYBR 000604 Escape from Merlin's Maze
Returning to the famous Frogsnorts School of Sorcery, our cyberheroes race to release Shari Spotter from Hacker’s trap in time before Hacker wreaks havoc with Stumblesnore’s magic.

CYBR 000601 Digit's B-Day Surprise
In a misunderstanding about a surprise b-day party, Hacker nearly convinces Digit to join his team!

CYBR 000409 A Broom of One's Own
Wicked tricks the CyberSquad into finding out how fast her new brooms fly so she can make an army to take over Motherboard.

CYBR 000307 A Perfect Fit
To catch the sun's rays and energize the monster Gigabyte, Hacker puts him atop a pyramid and the kids must master the secrets of tessellation to stop him.

CYBR 000105 Sensible Flats
The kids use a special way to measure area to find out if Hacker has claimed more land in Sensible Flats than he's allowed.

CYBR 000502 A Clean Sweep
When Hacker schemes to take over Radopolis by dumping magnetite confetti everywhere, the kids and Digit must invent a giant “confetti cleaner” in order to foil his dastardly plot.

CYBR 000122 Model Behavior
Hacker schemes to crack Happliy-Ever-After’s protective skywall with Wicked’s voice.

CYBR 000115 Find Those Gleamers
The CyberSquad has to figure out unknown numbers in equations so they can save Topsy Turvy Island from turning inside out.

CYBR 000509 On The Line
Hacker’s Transformatron is back up and running, and he’s taken over Control Central.

CYBR 000507 Crystal Clear
When Hacker destroys the Synchronizer, which the CyberSquad needs to fix Digit, the kids must understand crystal geometry.

CYBR 000119 Send in the Clones
Delete clones invade R-Fair City, multiplying into more every time he sneezes.

CYBR 000610 Spheres of Fears
To crack a code and escape the Spheres of Fears, the kids and Digit figure out the relationship between the circumference and diameter of a circle.

CYBR 000303 A World Without Zero
Hacker makes Mr. Z feel worthless, so he takes all the zeroes out of numbers and leaves, and the Squad has to show how important zeroes really are to get him back and save Gollywood.

CYBR 000117 Return to Sensible Flats
When Hacker moves to Sensible Flats, the town suddenly runs out of water.

CYBR 000106 Zeus on the Loose
In Olympia, The CyberSquad must learns about fractions in order to satisfy Zeus.

CYBR 000213 A Time to Cook
Digit must face off against the unscrupulous Hacker in a cooking competition that will decide the fate of Cyberspace.

CYBR 000209 Double Trouble
The CyberSquad returns to Shangri-La to rescue Master Pi from Hacker and discover how numbers, when they double again and again, grow very large very fast!

CYBR 000123 Fortress of Attitude
Using their skills at measuring length, the kids and Digit climb their way up into a statue of Hacker to disable his annoying chatter.

CYBR 000121 Less Than Zero
The team members discover they need to use negative numbers to rescue the leaders of Cyberspace from Hacker.

CYBR 000102 Castleblanca
The CyberSquad surveys monsters to find the castle in Castleblanca where Hacker holds Dr. Marbles hostage.

CYBR 000214 Trick or Treat
Hacker pretends that he doesn’t want to be a bad guy. However, he slips a strange frog into the air duct which grows into an alien creature that threatens to destroy Motherboard.

CYBR 000207 The Eye of the Rom
The team follows directions to find the Eye of Rom in an ancient pyramid and has to figure out the inverse to get back out safely.

CYBR 000202 Totally Rad
The kids solve a mystery in a skateboard contest where the space in the arena keeps getting smaller, but the fence around the arena has the same length.

CYBR 000124 Size Me Up
Trapped first in a land of giants, then in a land of little people, the kids and Digit learn how to scale objects that they need to escape.

CYBR 000111 A Day at the Spa
The CyberSquad learns how lists, tables and diagrams can help them manage too many different ways to combine things.

CYBR 000107 The Poddleville Case
The CyberSquad has to learn about double patterns to stop Hacker and get back the power pods of Poddleville.

CYBR 000103 R-Fair City
Hacker's up to no good in R-Fair City and the kids have to analyze games of chance to stop him.

CYBR 000310 The Snelfu Snafu Part 2
Hacker is in control, and the kids and Slider must spend their money wisely to fix Slider's Syncolater so they can rescue Motherboard and send Hacker back where he belongs.

CYBR 000309 The Snelfu Snafu Part 1
The kids and Slider figure out how much to save each day to outbid Hacker at the cyberauction, but are horrified to discover he has tricked them and taken over cyberspace!

CYBR 000205 All The Right Angles
The kids learn how to use angles to solve riddles on a pirate’s secret treasure map so they can find the treasure before Hacker does.

CYBR 000110 The Secrets of Symmetria
The kids learn about different kinds of symmetry to get back the stolen Symmetrizer and stop Hacker.

CYBR 000508 Inside Hacker
To change Hacker from bad to good, Matt goes inside him -- but he gets trapped and Inez and Jackie must program a robot to go inside and get Matt out.

CYBR 000410 A Tikiville Turkey Day
The team and Creech study patterns in nature to rebuild and restore the spirit of the Egg of Benedicta to save the day of thanksgiving in Tikiville.

CYBR 000404 Past Perfect Prediction
The team helps Slider open his father’s garage and track sales data to predict how long it will take to earn the money he needs to pay off Hacker.

CYBR 000204 True Colors
To run against Motherboard on Election Day, Hacker claims he's done 5 good deeds, so the kids search for a counter example to prove his claims are false.

CYBR 000120 Trading Places
The CyberSquad must rebuild their broken ship while adversaries Buzz and Delete become surprisingly smart.

CYBR 000109 Clock Like An Egyptian
Trapped in an ancient pyramid by a Mummy, the CyberSquad must build a clock to escape.

CYBR 000805 The Bluebird Of Zappiness
In an unlikely twist of events, Hacker and the CyberSquad team up to stop Cyberspace’s newest villain, Ledge, and fix Motherboard’s virus once and for all.

CYBR 000510 A Fraction of a Chance
To save his pals who are trapped in a vortex, Digit must team up with Wicked to figure out how the top and bottom numbers of a fraction can explain Motherboard's clues.

CYBR 000308 Be Reasonable
Hacker traps Ms. Fileshare in the Cybrary, and the kids must use reasoning to untangle confusing facts to save her.

CYBR 000208 A Whale of a Tale
There's trouble in R-Fair City and the kids use ballpark estimation to solve tricky problems and save Glowla and her cyber-whale Spout from Hacker.

CYBR 000603 Unhappily Ever After
The CyberSquad must make 3 precisely-fitting lids for 3 nesting boxes in order to thwart Hacker’s scheme to turn Happily-Ever-Afterville to Unhappily-Ever-Afterville.

CYBR 000505 The Fairy Borg Father
When Matt becomes trapped in a dangerous chasm along with Delete’s Fairy Borg Father, Jackie and Inez must refine and optimize Delete’s ingenious – but imperfect – “bunny-copter” invention in order to rescue them!

CYBR 000305 The Creech Who Would Be Crowned
The CyberSquad helps Creech defeat Hacker in a road-race that will determine who’s the Big Kahuna of Tikiville.

CYBR 000609 Chaos as Usual
When Buzz and Delete waltz off with Inez, Jackie must be Hacker’s partner in a dance competition to ensure her friend’s safe return.

CYBR 000211 The Wedding Scammer
The kids make hard problems easier when they break them down into simpler problems so they can save a princess from Wicked, who is pretending to be her so she can marry Hacker.

CYBR 000108 And They Counted Happily Ever After
The team helps the fairy tale folk of Happily-Ever-Afterville learn the importance of place value in our number system.

CYBR 000501 The Halloween Howl
The CyberSquad must "divide and conquer" in order to rescue the Mayor from Hacker's clutches and save Castleblanca’s big Halloween Howl party.

CYBR 000304 A Piece of the Action
Hacker traps the Squad with their tiny friends the Scritters so he can steal powerful magnetite to make his rocket 100% full and erase Motherboard's memory forever!

CYBR 000118 Problem Solving in Shangri-La
Hacker and the CyberSquad are prisoners in Shangri-La and must master the art of problem solving to win a tricky game and gain their freedom.

CYBR 000401 Balancing Act
The CyberSquad and friend Shari Spotter must stop Hacker from taking over Frogsnorts.

CYBR 000311 Shari Spotter And The Cosmic Crumpets
Digit and the kids must help Shari Spotter sort out a strange recipe before Hacker earns a degree in Sorcery from the Wicked Witch!

CYBR 000114 Cool It
Measuring liquid volume becomes more difficult when the kids and Digit are caught without measuring tools and have to replace Motherboard's cryoxide before she overheats!

CYBR 000101 Lost My Marbles
The CyberSquad uses a map to navigate across an island to rescue Dr. Marbles from Hacker.

CYSW Space Waste Odyssey
The CyberSquad discovers two massive trash patches that are headed right towards Control Central. With Motherboard down, they must rely on their quick problem-solving skills and help from citizen scientists to get to the bottom of the trash trouble and protect Control Central.